A sinking ship, blown by a storm, discovers an abandoned Land. Their vessel no longer seaworthy, the crew of the ship moves into the empty township. Join a small but growing and vibrant community in the Land of Hood's Bay.What mysteries surround this empty land?Come join the pioneers of the island to enjoy community story weaving and Slice of life role play, with episodic and overarching story themes that will carry the characters along. Players can choose their own path, whether as a humble shopkeeper, as an explorer, or someone with more nefarious motives, or perhaps as an investigator who is determined to solve the mysteries surrounding the abandoned land.
RULES**While Hood's Bay is an adult-rated sim, it is not a sex sim. Think of it as an R rating setting, without overly sexual scenes. **Appropriate attire is fantasy, and no nudity is REQUIRED (even if just exploring.) Anything else breaks immersion. If you do not participate in this rule, you will be asked to return when proper attire is worn. Immersion-breaking body proportions are not allowed. It is only acceptable to dress modernly in the Landing point.⦁ Proposing acts that are of a sexual nature in open RP, is not allowed or tolerated. We take this very seriously, and it will be addressed by the Moderation Team.⦁ Flirting, courtship, romantic and sexual innuendo are allowed. Being explicit about sexual content is not allowed. Content or speech of a sexual nature, private, or proposing acts that are of a sexual nature in RP, or in private, is not allowed or tolerated without prior consent under any circumstances. Again, we are not a sex-sim; there are plenty of others.Nudity is only allowed during some specific events, so others may opt out. We require genitals to be covered in an unaroused state. It is allowed in your rental, and all talk should be in private messages.We do not allow slavers or slavery. This is a free folk abolitionist society. If you have questions, contact Moderation. This is a tricky thing! We may be able to come up with an alternative(These rules are subject to change at any time)**We allow most races, jobs and classes. We have only a few exceptions. They are:Not allowed:
Gods (or godlike behavior)
Demigods (Or Demigod behavior)
Rulers
Bloodlines Vampires
Robots and machines
Space aliens or sci-fi creatures
Modern or future styles
Immersion-breaking body proportions
Minor or child avatars of any kindFurries are also welcome. dashti.crumb is who to direct questions to.BehaviorOf course, common sense rules that you find all over SL also apply in the Hood's Bay. That is:No griefing or spamming
Do not ask for money or free items
Harassment is not tolerated. Period.
Do not attack others with weapons or magic without prior consent.
You must comply with Linden Lab's terms of service for our sim rating.
Respect rented homes and rooms. Players have paid for those spaces and in doing so support your time RP here. Please treat them as you would homes in RL.HELPPlease, if you need help, contact a Team member. We are happy to assist!
If someone is bothering you, include screenshots in your complaint. This is crucial
You can reach us by sending an IM to the admin list below.
You can also contact us on Discord for faster service if Admins are offline.Here is a brief introduction to the Sim Lore, as it grows as we do!Thank you for reading until the end, and happy RPing!Your Owner Team:Hoodsbay.Resident (Land Management)
Garrack.McGregor/Eacen Taurus
Corinda.McGregor/Edie TaurusYour Moderating Team:
dashti.crumb (Leyte)
Dragon.Mommy (Aine - Building Only)
Planta.Blep (Part-time, please contact sparingly)Revised: 09/18/2025
We allow most races.We have only a few exceptions. They are:Not allowed:
- Gods (or godlike behavior)
- Demigods (Or demigod behavior)
- Rulers
- Bloodlines vampires
- Robots and machines
- Space aliens or sci-fi creatures
- Modern or future clothing or avatars
- Immersion-breaking body proportions.
- Underage minors of any kind. Prim babies are okay.
- Nudists (you MUST be in fantasy attire)Furries and Ferals are also welcome, but please observe the following:- Fur coloring must be natural to all Furry species and Furry avatars, to keep things immersive.
- Any Horns, Wings, Tails, ears (etc.) should be proportional to the Avatars size.
- Biblical Creatures (such as Imps, Hellhounds, etc) should try to adhere to a "dark" color scheme, whenever possible
- If your character is a mythical creation (e.g., kitsune, Oni), some markings may be allowed. Please reach out to an admin.
- If your avatar wears clothing, please note that clothing must suit Hood's Bay's Medieval-Fantasy aesthetic. That same rule applies to EVERYONE in Hood's Bay
- Just like everyone else, there is to be no genitalia on your animal/Beast avatars in public spaces.
- Our rules on Godlike or Lords are effective for EVERYONE. They are not acceptable for this Sim.
- Anime or "cutesy" avatars break the immersive atmosphere, and as such, are not allowed.
- All clothing must suit Hood's Bay's aesthetic. Velcro, Zippers, and other modern trinkets that make our lives much easier in regards to apparel break immersion.Of course, the following Admins welcome any questions you may have. If something else suits your character, let's talk about it.For any questions, please reach out to:
Leyte: hellhoundactual (Discord) dashiti.crumb (SL)
Córyndà: anise_swallowtail (Discord), corynda.mcgregor (SL)
Garrack: eacen (Discord) garrack.mcgregor (SL)
The Wanderer: hoodsbay.resident (SL)
LOREThe Discovery of The LandAfter battles and storms, the Black Swan was taking on water, and the ship's pumps were only just keeping up with the influx of the sea. Because of the bad weather, the Navigator had little idea of where they were. All she could tell was that they were far north of their usual waters. When the lookout sees a light through the rain-lashed sky, they are desperate for a haven. Corynda, the ship's navigator, steers deftly towards it and manages to dock in the harbor. No other lights are seen except the ephemeral light from the Lighthouse. When the sun rises and the storm breaks, the crew is amazed to find a village, all but abandoned, but in relatively good condition. Although there are no dry dock facilities, they can make temporary repairs to their vessel enough to stop the below-decks from flooding.Over the following six months or so, the crew of the Black Swan, now sadly knowing that their ship is no longer seaworthy, start to settle in the buildings of the abandoned town. Surrounded by steep peaks and water, this land is not discernible on any maps or charts that were possessed by the crew. They explore the land surrounding the bay and find wandering farm animals and game to be hunted. The ruins of a keep stand just outside the settlement, and what appears to be a library or mage's tower stands overlooking the village. The occasional ship arrives in the bay, bringing a few hardy souls who wish to try the frontier life and stay.The land was rich and fertile, with tall forests, rich farmlands, and a safe deep-water harbor. The architecture is a diverse mixture of styles, showing the crafting hands of elves, halflings, and men. While most arrive by sea after hearing rumors of this place from the crews of the occasional ship that finds respite here, arriving by magical means, or by flight for dragons and gryphons, and who knows what else might fly in, is not unheard of. The tall, craggy cliffs overlooking the harbor bay are good for roosting creatures of size.Recent EventsSeveral inhabitants decided to reestablish the derelict library, in which all the shelves had fallen and collapsed, spilling books and scrolls into chaotic piles. While doing so, they discover a thin Black leatherbound book which appears to be the journal of a local magic user. Following the clues within, they are led to the stone circle, where a small quake shakes some of the stones out of their positions in the henge. Tree roots come boiling from the forest floor, and within mere minutes, a giant olive tree grows, pushing aside the stones of the Circle that stood there before like pretenders at a coronation. Skeletal remains of several humanoids are found entangled in the roots of the massive tree.The captain is reported to have heard several tales of a tall, white-haired, and horned man. He puts these down to drunken ghost stories and laughs them off.Garrack established a group of selectmen and used it to start the benevolent governance of the town. When asked what authority he used to start this committee (of which he is the head), he states that he was "Elected" by a majority of residents in the town, which now mainly consists of his crew. People are coming to the land. Some to escape tyranny and evil, some with the adventurous spirit of pioneers, but some with nefarious motives that turn to establish smuggling opportunities and a haven from which to run their criminal enterprises, or to escape their criminal pastThe Past and FutureThere are clues to the past of the Land to be discovered. Knowing the past of this small realm might well be pivotal to shaping the future. Life is seemingly peaceful, but what mysteries lie beneath the calm veneer of tranquility of the land? What happened to the previous residents, and whose remains lay entwined in the roots of the great olive tree? The settlement is growing as new arrivals decide to lay down their packs and make it their home.
This is a list of jobs that we have available. If a job has a line through it, that position has been filled.
Nurse(s)
Physician(s)
Apothecarie(s)
Pawn Broker
Herbalist(s)
Blacksmith
Weaponsmith
Farrier
Launderer
Barber
Farmer
Shepherd
Rancher
Miller
Dockworker(s)
Anglers(s)
Sailor(s)
Trader(s)
Artificer(s)
Tavern proprietor
Tavern Server(s)
Tavern Cook
Tavern bouncer
Historians
Miller
Milner
Tailor
Cobbler
Hunter(s)
Librarian
Healers
Rangers
Druids
Priests/Priestesses
Adventurers
Mages
Smugglers
Pirates
Rogues
Fighters
Bards
Are we missing something? Have any questions? Please let the owners know!Hoodsbay Resident (Land Management and general)
Corynda McGregor
Garrack McGregor
Thank you for your consideration of making a home with us!If you have any questions or concerns, please contact Hoodsbay.resident as soon as possible. They will get back to you as soon as they can.Residential Renting:
1. All renters will abide by the overall rules of the sim.
Abusive, offensive, or out of theme content is not wanted.2. All rentals are at the discretion of the sim owners.3. Rentals are first come, first served.4. Limit 1 residential rental per player, friends and roommates are welcome. (If you want to rent as Multiple Avis please contact hoodsbay.resident).5. Rental Markers (either Mushroom or Shell) will be found by the available rental main door. Right-click and pay for it to be yours.The Marker's color indicates information about your rental.
- Red - Available
- Semi-Transparent - Rented6. These rules may change at any time. Any changes will be put in notices in the Wanderers Rest* land group.7. Rentals unpaid for 72 hours past the paid rental expiration time will forfeit their rental, and items returned. The renter will be ejected from the land group although they are welcome to continue to RP, or rent again when they can!8. Rentals abandoned (Zero prim usage) will be evicted after 7 days and the remaining rent will be refunded,*Named after the tavern. We know, it can be confusing. When in doubt, ask Hoodsbay.resident!
There is no application to join in the roleplay. Please join our Discord and let us get to know you and your character. Have some fun and make friends too!
You can find us by following these links:Hood's Bay - Fantasy Roleplay SLURL
Discord
Facebook (not checked often)
Flickr
Hoods's Bay Fantasy RP BlogOr reach out directly.Admin Team
Hoodsbay Resident (Land Management and general)
Corynda McGregor
Garrack McGregorHelpers
Dashti Crumb (Leyte) Furry Questions
Dragon Mommy (Aine) - Building issues or questions
Planta Blep : Our helper fae,
When they are ableFeel free to send a note card or message to Corynda or Hoodsbay.