Hood's Bay

A sinking ship, blown by a storm, discovers an abandoned Land. Their vessel no longer seaworthy, the crew of the ship moves into the empty township. Join a small but growing and vibrant community in the Land of Hood's Bay and Foreston.What mysteries surround this empty land?Come join the crew of the Black Swan and the pioneers of the island to enjoy community story weaving and Slice of life role play, with episodic and overarching story themes that will carry the characters along. Players can choose their own path, whether as a humble shopkeeper, as an explorer, or someone with more nefarious motives, or perhaps as an investigator who is determined to solve the mysteries surrounding the abandoned land.

RULES- Appropriate attire is fantasy (even if just exploring.) Anything else breaks immersion. If you do not participate in this rule, you will be asked to come back when proper attire is worn. It is acceptable to dress modern in the Landing Area.- Be the "RP you want to see!" if things are slow, please utilize group chats and our discord to let people know you are on sim and ready to play, and be as patient as time allows for others to prepare.- Please wear your titler! We currently use RP Tool 5.0 which is available at the Landing Point. This allows others to know if you are available.- Whenever out of character, REMOVE your RP tilter so others know you are not available, and utilize an OOC group tag.- If you have difficulty with your tilter setup, please read the notecard that comes with it. If you are still having trouble, please reach out to admins who will help As soon as available. We can not be on all the time, we appreciate your patience.- Nudity is only allowed when appropriate for the event, or it is in your rental. We require genitals covered in an unaroused state, in Fantasy attire.

We allow most races.We have only a few exceptions. They are:Not allowed:
- Gods (or godlike behavior)
- Demigods (Or demigod behavior)
- Rulers
- Bloodlines vampires
- Robots and machines
- Space aliens or sci-fi creatures
- Modern or future clothing or avatars
- Immersion-breaking body proportions.
- Underage minors of any kind. Prim babies are okay.
- Nudists (you MUST be in fantasy attire)
Furries and Ferals are also welcome, but please observe the following:- Fur coloring must be natural to ALL Furry species and Furry avatars, to keep things immersive.
- Any Horns, Wings, Tails, ears (etc.) should be proportional to the Avatars size.
- Biblical Creatures (such as Imps, Hellhounds, etc) should try to adhere to a "dark" color scheme, whenever possible
- If your character is a mythical creation (e.g., kitsune, Oni), some markings may be allowed. Please reach out to an admin.
- If your avatar wears clothing, please note that clothing must suit Hood's Bay's Medieval-Fantasy aesthetic. That same rule applies to EVERYONE in Hood's Bay
- Just like everyone else, there is to be no genitalia on your animal/Beast avatars in public spaces.
- Our rules on Godlike or Lords are effective for EVERYONE. They are not acceptable for this Sim.
- Anime or "cutesy" avatars break the immersive atmosphere, and as such, are not allowed.
- All clothing must suit Hood's Bay's aesthetic. Velcro, Zippers, and other modern trinkets that make our lives much easier in regards to apparel break immersion.
Of course, the following Admins welcome any questions you may have. If something else suits your character, let's talk about it.For any questions, please reach out to:
Leyte: hellhoundactual (Discord) dashiti.crumb (SL)
Córyndà: anise_swallowtail (Discord), corynda.mcgregor (SL)
Garrack: eacen (Discord) garrack.mcgregor (SL)
The Wanderer: hoodsbay.resident (SL)

LOREThe Discovery of The LandAfter battles and storms, the Black Swan was taking on water, and the ship's pumps were only just keeping up with the influx of the sea. Because of the bad weather, the Navigator had little idea of where they were. All she could tell was that they were far north of their usual waters. When the lookout sees a light through the rain-lashed sky, they are desperate for a haven. Corynda, the ship's navigator, steers deftly towards it and manages to dock in the harbor. No other lights are seen except the ephemeral light from the Lighthouse. When the sun rises and the storm breaks, the crew is amazed to find a village, all but abandoned, but in relatively good condition. Although there are no dry dock facilities, they can make temporary repairs to their vessel enough to stop the below-decks from flooding.Over the following six months or so, the crew of the Black Swan, now sadly knowing that their ship is no longer seaworthy, start to settle in the buildings of the abandoned town. Surrounded by steep peaks and water, this land is not discernible on any maps or charts that were possessed by the crew. They explore the land surrounding the bay and find wandering farm animals and game to be hunted. The ruins of a keep stand just outside the settlement, and what appears to be a library or mage's tower stands overlooking the village. The occasional ship arrives in the bay, bringing a few hardy souls who wish to try the frontier life and stay.The land was rich and fertile, with tall forests, rich farmlands, and a safe deep-water harbor. The architecture is a diverse mixture of styles, showing the crafting hands of elves, halflings, and men. While most arrive by sea after hearing rumors of this place from the crews of the occasional ship that finds respite here, arriving by magical means, or by flight for dragons and gryphons, and who knows what else might fly in, is not unheard of. The tall, craggy cliffs overlooking the harbor bay are good for roosting creatures of size.Recent EventsSeveral inhabitants decided to reestablish the derelict library, in which all the shelves had fallen and collapsed, spilling books and scrolls into chaotic piles. While doing so, they discover a thin Black leatherbound book which appears to be the journal of a local magic user. Following the clues within, they are led to the stone circle, where a small quake shakes some of the stones out of their positions in the henge. Tree roots come boiling from the forest floor, and within mere minutes, a giant olive tree grows, pushing aside the stones of the Circle that stood there before like pretenders at a coronation. Skeletal remains of several humanoids are found entangled in the roots of the massive tree.The captain is reported to have heard several tales of a tall, white-haired, and horned man. He puts these down to drunken ghost stories and laughs them off.Garrack established a group of selectmen and used it to start the benevolent governance of the town. When asked what authority he used to start this committee (of which he is the head), he states that he was "Elected" by a majority of residents in the town, which now mainly consists of his crew. People are coming to the land. Some to escape tyranny and evil, some with the adventurous spirit of pioneers, but some with nefarious motives that turn to establish smuggling opportunities and a haven from which to run their criminal enterprises, or to escape their criminal pastThe Past and FutureThere are clues to the past of the Land to be discovered. Knowing the past of this small realm might well be pivotal to shaping the future. Life is seemingly peaceful, but what mysteries lie beneath the calm veneer of tranquility of the land? What happened to the previous residents, and whose remains lay entwined in the roots of the great olive tree? The settlement is growing as new arrivals decide to lay down their packs and make it their home.

Jobs and Roles

This is a list of jobs that we have available. If a job has a line through it, that position has been filled.

  • Nurse(s)

  • Physician(s)

  • Apothecarie(s)

  • Brothel Keeper

  • Herbalist(s)

  • Blacksmith

  • Farrier

  • Launderer

  • Barber

  • Weaponsmith

  • Farmer

  • Shepherd

  • Rancher

  • Miller

  • Dockworker(s)

  • Fisher(s)

  • Sailor(s)

  • Trader(s)

  • Artificer(s)

  • Dry goods Mercantile

  • Tavern proprietor (requires admin approval)

  • Tavern Server(s)

  • Tavern Cook

  • Tavern bouncer

  • Historians

  • Miller

  • Milner

  • Tailor

  • Cobbler

  • Hunter(s)

  • Librarian

  • Lighthouse Attendant

  • If holding down a job is not your thing you can also consider roles/classes. There are no restrictions or rules that restrict the number of roles/classes:

  • Healers

  • Rangers

  • Druids

  • Priests/Priestesses

  • Adventurers

  • Mages

  • Smugglers

  • Pirates

  • Rogues

  • Fighters

  • Bards

Are we missing something? Have any questions? Please let the owners know!Hoodsbay Resident (Land Management and general)
Corynda McGregor
Garrack McGregor

Rental information

Thank you for your consideration of making a home with us!If you have any questions or concerns, please contact Hoodsbay.resident as soon as possible. They will get back to you as soon as they can.Residential Renting:
1. All renters will abide by the overall rules of the sim.
Abusive, offensive, or out of theme content is not wanted.
2. All rentals are at the discretion of the sim owners.3. Rentals are first come, first served.4. Limit 1 residential rental per player, friends and roommates are welcome. (If you want to rent as Multiple Avis please contact hoodsbay.resident).5. Rental Markers (either Mushroom or Shell) will be found by the available rental main door. Right-click and pay for it to be yours.The Marker's color indicates information about your rental.
- Red - Available
- Semi-Transparent - Rented
6. These rules may change at any time. Any changes will be put in notices in the Wanderers Rest* land group.7. Rentals unpaid for 72 hours past the paid rental expiration time will forfeit their rental, and items returned. The renter will be ejected from the land group although they are welcome to continue to RP, or rent again when they can!8. Rentals abandoned (Zero prim usage) will be evicted after 7 days and the remaining rent will be refunded,*Named after the tavern. We know, it can be confusing. When in doubt, ask Hoodsbay.resident!

Socials and Contacts

There is no application to join in the roleplay. Please join our Discord and let us get to know you and your character. Have some fun and make friends too!

You can find us by following these links:Hood's Bay - Fantasy Roleplay SLURL
Discord
Facebook (not checked often)
Flickr
Or reach out directly.Admin Team
Hoodsbay Resident (Land Management and general)
Corynda McGregor
Garrack McGregor
Helpers
Dashti Crumb (Leyte) Furry Questions
Dragon Mommy (Aine) - Building issues or questions
Planta Blep : Our helper fae, when they are able
Feel free to send a note card or IM to, Corynda and Hoodsbay these also go to our emails and are checked daily.